Unity has been a remarkable technology framework for game development. Today, with 50% of games reliant on this gaming framework, it's no wonder why Mark Zuckerburg wanted to acquire Unity – in 2015, he said that Unity would be a pivotal consumer technology after mobile.
At Disrupt SF of TechCrunch, Chairperson of Unity, John Riccitiello, updated everyone about their framework. Most game applications you have on your smartphones are developed on the Unity engine.
John also tried to provide some understanding for those unaware of the importance of game engines for game development. In his words, "Creators would program code that contained various artwork, audio, animations. He said, "But programmers also required a rendering engine to code, to program an animation, create sound effects, and a system."
It becomes challenging when you wish to see your developed game present on multiple platforms. So, you dig the surface again to do that. But, with Unity, you don't need to start over. With Unity, you have support for thirty platforms. PS 4, VR headsets, iOS, Windows, Android, and Nintendo Switch are prominent in the list.
The main competing platform standing up to the Unity framework is Unreal, an engine on which Fortnite and various other PS 4 plus some other games for consoles have been developed.
Various frameworks and game rendering engines are available for game development. However, ones like Amazon and Valve are not that popular. In contrast, franchises in AAA categories own their game engines for game development, like Ubisoft or DICE.
Unity's Prominent Market Share
Unity captures a mammoth chunk of the game industry, and it is evident. John states that individuals install 2,000 million copies of Unity-based games every month. One Unity-powered game gets installed and tried by people on over 3b mobile devices.
Previously, Unity mentioned that the framework powers 50% of mobile phone games. However, during its expansion, desktop systems and consoles also became a target of this engine.
While in an interview session with Lucas Matney, John said, "It's a phase of almost 50% of all games. We have distinct sales figures, as per the platform." He further said, "But over 50% of all smartphone games created are developed in Unity framework."
"Around 65% of everything developed to operate on devices for VR or AR or any XR-based gadgets are made in Unity. Around 50% of all the games created for Nintendo's devices are developed using Unity. Figures regarding this fall slightly below that for Sony and Microsoft. However, combined, it's more than 50%."
Developer-friendly pricing has also made Unity prominent. The framework does not demand a revenue cut from ventures. Payment takes place on the basis of each seat, set on a subscription-based model. Meanwhile, some corporations demand signing a deal to share your generated income if you wish to utilize their game development engine.
Thinking beyond the number race, Riccitiello wants Unity to be the right set of tools to maximize developers' creativity.
He says, "What ignites Unity is a straightforward notion; It's a better world with more game creators." He further added, "We make sure we put the most resourceful tools in the hands of developers so they can take their dreams to fruition."